"Allow Game To Adjust Settings" unchecked.Ĥ. There is a bug in the game when pedals are combined)ģ. "Report Combined Pedals" unchecked (even if you have DFP, DFGT, or MOMO. It seems some fanatec users can't disable separetely friction/damper and therefore they have the full FFB as it was meant to be, while most logitech users miss some effects as they have disabled friction/damper in profiler.Ģ. Shift 2 uses friction and damper it is intended by the devs, it has to be enabled in the profiler if you want at least to feel what FFB is supposed to be. ![]() In logitech profiler, use default wheel settings, uncheck "allow game to change settings". bff files from this archive, and place them in Pakfiles folder in your shift install. ![]() It does not change grip levels or anything important, just make the tyres react quicker to steering movements.Įxtract the two. AI seems to cope very well with it, and I have good driving sensations with it. In this case unlikely the previous cases, almost all sports fwd cars have the same engine (a bad designed VW 2.Here is a very minimal mod which makes tyres less floaty, without being intrusive. Changed the swaps of both z, so now they have a street VK engine instead of the racing one Make modification to the race gearing on multiple cars Add a 7-speed transmission in the race Cayman and a 6 one in the challenger Modified the best way i can the GT40 engine sound Solved a problem with the sound of the Alfa Romeo 8c (applies to the spyder version too) Unify the z4m and e46 m3 since both share engine Added a new class to the drift boss, so now you can use his car in the muscle class too Added a 6 speed transmission in both SLR race modification (applies too to the SL65) Make a new engine for the Nissan GT-R V spec, the boss 930 and the sh rx-7 Changed the sound of all the Paganis so now you can hear an actual engine and not a hellish scream Change the class from road to race (GTX) Of some of the VIP cars and most of the race-like ones Put 7-speed transmission the Koenigsegg Agera, Gumpert Apollo and other cars who had stock but uses different gears Except for the Lexus LFA, the Toyota supra and the dodge challenger, the rest of the sh cars had an engine swap for slightly more powerful engines The boss races now has a fixed range now so now you only can use a car between -100/+50 of the boss ip car Change the cars of invitational c and b class because of the new stats The Statistic of the car know are going to be what i measure with in-game data so that's going to be some differences with the real world data Deleted the "sepia" effect on old tracks Increased the number of laps in the "modern" events Make some modifications to the career races so now all the class types (legends and retro) can be selected in the modern races ![]() Make some changes to the ai behavior in some tracks because they usually overshoot the road Make a new design for the generic speedometer Increase the ai passes per tick and decrease the helps of the AI so it behaves more "naturally" With the new suspension geometry i remade the entire suspension configuration in the chassis file Design a new suspension geometry since all the og geometries are just double a arms in front and back Total Redesign of the modification system, now all are ordered in a more linear, but simpler order, making the modding of new vehicles easier Redesign the entire tire system, using the ptmu's slip curve, mixing both ptmu and g-tyres system, with some og code as well Remake the entire gearing system, now that include the race mods too Remade the entire turbo system, so the supercharger can have faster reaction compared to the turbos, and the bigger the turbos are, the more time are going to build up its total boost Change the base drag to the real coefficient of drag (or at least the best approximate i can find) *There is some modification when the weight is less than a ton Change the inertia based on the ptmu's file Change the weight to its curb weight (based mostly under the DIN or UE protocols) Remade all the engines used in all the cars, with some new additions so now all cars ave a more "natural" torque curve and a different amount of back torque Integrated some other mods to the patch so you can avoid installing it, those are This is the origin version, the steam version will be uploaded in other pages due the page guidelines ![]() The goal of this mod is to standardize all the in-game upgrades and physics to unite all the car mods under a same system. This mod is a major physics mod for the game, this redo all the cars with new physics.
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